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SIMAX — Simon Maxam's Interactive Portfolio

By Simon Maxam

Where creativity becomes cinematic. I'm Simon Maxam — a multidisciplinary creator building immersive experiences across games, architecture, music and code.

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About me

A builder at the intersection of art and technology.

SIMAX — Simon Maxam. A creative studio where music, architecture, code, and storytelling come together to build immersive experiences.

Guitar is my main instrument — I play fingerstyle and lead worship as a volunteer musician at church, and it's the thread running through everything else I build, from web projects to the studio itself. Whether I'm on stage or at a keyboard, I'm always chasing the same thing: turning an idea into something you can actually step into.

Creating since
2010
Guitar
7 yrs
Performed
300+ hrs
Brilliant at

Producing a lot of work quickly, and getting a rough first version of almost anything in front of you.

Hopeless at

Knowing which of those versions is actually any good, and having the nerve to throw the rest away.

Simon Maxam portrait
Simon Maxam
In frame

Moments from the work

Follow along on Instagram

Recognition

2024TÜBİTAK 2024 — 3rd Place (Turkey)TÜBİTAK
2024TÜBİTAK 2024 — 1st Place (Province)TÜBİTAK
Waterloo Award
Newton Award
Grade 9 Award
Always learning

Certificates

Coursework completed across 3D, architecture, code and creative tools. Tap any card to see the certificate.

3D & Design

Development

Data & AI

Business

Explore. Generate. Refine. Scale.

The machine makes the options, we make the calls. In practice that works out to roughly 60 percent exploring, 20 building, 20 refining.

01Foundations

Where it started: learning the fundamentals in AutoCAD, drawing before I could build.

02Modeling

Moved into 3D — AutoCAD alongside Blender, learning to actually see and shape things in space.

03Engineering

Picked up Revit for real project work, then coding in Python to make the process my own.

04Professional

Now doing it for real: professional IT work, built on everything before it.

Featured work

Built over years, not weekends

View all projects →
SOLARIS — the game's main menu
✦ Featured

SOLARIS

Unreal Engine · Blender

A space-exploration educational game built in Unreal Engine and Blender over two years — planets, environments and interactive systems.

Architectural blueprint transforming into a rendered building

Frank Architecture & Interiors

Revit · Architecture

Professional architectural design work — Revit modeling, drafting and visualization workflows.

Simon Maxam playing his red cherry acoustic guitar

Music & Performance

Guitar · 7 years

300+ hours performing as a volunteer guitarist — rhythm, acoustic and classical pieces.

Strings & Stories

Learn a little guitar with me

Every dot below plays a real note — click through a chord shape, or tap the fretboard and hear it for yourself.

G major

Anchor your middle finger on the low E first — the rest of the shape falls into place around it.

Tap a fret to hear it
e
B
G
D
A
E

Tip: try clicking fret 3 on the low E, then open on the A, D, and high e strings — that's the skeleton of the G major shape above.

Recordings

Music

Eight of my own tracks — press play on any row to listen right here.

Elsewhere

More things I've built

How I think

Guiding principles

The best projects come from bringing different disciplines together, not staying in one lane.

On combining fields·Philosophy
Stay in the loop

Get updates on new projects

An occasional note when I ship something new — a game update, a new build, or a project worth sharing.

Good to know

Frequently asked

Projects, tools, timelines, and how to get in touch.

Anything at the intersection of design and technology — interactive websites, game development in Unreal Engine, architectural visualization, and music/creative collaborations. If it combines a few disciplines, I'm probably interested.

Still have a question? Get in touch.